SHOPPER RESEARCH

StoreLab Research

Test ideas in realistic environments before you commit. See what shoppers notice, choose and do, then understand why.

Three ways to learn from shoppers.

StoreLab Research puts a realistic store in front of the people who will shop it. Online @ Home tests ideas at scale, wherever shoppers are. Immersive VR and eye-tracking shows what they see, miss and choose. Focus groups explain why they respond the way they do.
Each platform is a complete study. Use one when the question is clear. Combine them when the decision needs reach, observed behaviour and a deeper read on why, from a pack or planogram through to a whole-store idea.
Online @ Home, immersive VR and eye-tracking, and focus groups
WHAT CAN YOU TEST?

Build the study around the decision.

From a single pack question to a whole-store change, we recreate the context and measure the shopper response.
01

Product & Pack

See whether the pack works where the buying decision actually happens: on shelf, surrounded by competitors, price tickets and other variants. Test new artwork, pack architecture, formats, claims, sizes, variants and shelf-ready packaging before committing to production.

Because the pack is tested in realistic context, you can separate what looks good in isolation from what actually helps shoppers notice, understand and choose the product.

What you learn
  • Does the pack stand out without losing brand recognition?
  • Can shoppers find the right variant quickly?
  • Do new graphics, formats or SRPs improve choice or create friction?
02

NPD & Innovation

Put early-stage products and concepts into the category before they physically exist. New packs, variants, propositions and innovation can be tested against the competitive set, at realistic scale and in the retailer context shoppers would actually encounter.

This gives teams evidence earlier in the development process while there is still time to refine the idea, positioning, pack or shelf strategy before launch investment is locked in.

What you learn
  • Does the innovation attract attention and earn consideration?
  • Where does it fit within the existing category decision?
  • Which concept, pack or proposition has the strongest potential?
03

Planogram & Range

Test how range and shelf structure influence the way shoppers shop the category. Compare facings, brand blocking, segmentation, range additions or deletions and alternative planograms using real shopping behaviour rather than preference alone.

StoreLab can measure what shoppers choose, what they substitute when products are unavailable, how quickly they navigate the shelf and how different layouts affect the category as a whole.

What you learn
  • Which layout is easiest and most intuitive to shop?
  • What happens when range, facings or segmentation change?
  • Where are the opportunities to improve category value and conversion?
04

Findability & Navigation

Understand the journey shoppers take to reach the category, locate a need and make a choice. Test navigation cues, category headers, segmentation, beacon brands, product grouping and the visual signals shoppers rely on when they are searching.

Rather than asking people what they think helps them navigate, the study can observe the actual path, search behaviour and moments of hesitation inside the environment.

What you learn
  • How do shoppers find the category and orient themselves?
  • Which cues reduce search time and uncertainty?
  • Where do shoppers get lost, hesitate or abandon the journey?
05

POS & Signage

Evaluate whether signage and communication are seen, understood and useful at the point of decision. Test shelf communication, category signage, claims, educational messaging, promotional POS and off-location executions before anything is printed or installed.

Different messages and executions can be compared in the same controlled environment, helping identify not only what shoppers say they prefer, but what actually cuts through while they shop.

What you learn
  • Is the message noticed at the right moment?
  • Does it clarify the decision or add visual noise?
  • Which location, message or execution performs best?
06

Promotions & Activation

Bring promotions and activation ideas to life before rollout. Compare secondary displays, feature ends, off-location placements, promotional mechanics, theatre and campaign executions in realistic stores without disrupting a live retailer.

This allows marketing and sales teams to understand whether an activation changes behaviour, encourages trial or simply looks impressive in a presentation.

What you learn
  • Does the activation attract shoppers and change choice?
  • Which placement or execution creates the strongest response?
  • Does the idea support the brand while remaining easy to shop?
07

Shelf Position & Adjacencies

Test the effect of where products and categories sit, not just what they look like. Compare shelf height, eye-level presence, neighbouring brands, adjacent categories, cross-merchandising and category flow to understand how location changes visibility and choice.

Because scenarios can be rebuilt quickly, teams can isolate placement effects that are difficult and expensive to separate in a live store.

What you learn
  • Which shelf positions receive attention and drive selection?
  • How do adjacencies change navigation and substitution?
  • Where should key products, segments or innovations sit?
08

Shopper Attention

Understand what genuinely captures attention during the shopping journey. Behavioural measures show what shoppers approach, inspect and choose; when the brief requires it, VR eye-tracking adds fixation, gaze-path and heatmap evidence to show what was seen and what was missed.

Used together with post-shop questioning or qualitative interviews, attention data helps explain whether weak performance is caused by visibility, comprehension, navigation or the proposition itself.

What you learn
  • What gets noticed first, longest and not at all?
  • Are key packs, POS or messages visible at the right time?
  • Does attention translate into consideration and choice?
09

Category & Macro Space

Move beyond an individual bay and test how the wider store shapes shopping behaviour. Explore macro-space allocation, category location, aisle flow, adjacent categories, destination zones and whole-store changes in a realistic environment.

This is particularly useful when the question involves major space decisions that would be costly, disruptive or impractical to trial repeatedly in physical stores.

What you learn
  • How does category location influence traffic and discovery?
  • What is the effect of changing space, flow or adjacency?
  • Which macro-space scenario best supports the shopper mission?
10

Perfect Store & Future Concepts

Research ideas that do not yet exist in market. Build future formats, new fixtures, service concepts, Perfect Store standards, technology and category-disrupting innovation so shoppers can experience and respond to the idea before capital is committed.

The environment makes an abstract future concept tangible, allowing teams to test acceptance, usability and shopper response while the design is still flexible enough to change.

What you learn
  • Do shoppers understand and value the future concept?
  • How does it change behaviour, navigation or experience?
  • What should be refined before prototype, pilot or rollout?
11

A/B Scenario Testing

Put alternative ideas head-to-head under controlled conditions. Compare a current state with one or more test scenarios, changing only the elements that matter, so the recommendation is based on shopper behaviour and response rather than stakeholder opinion.

A/B or multi-cell testing can be applied to packs, planograms, signage, displays, range, layouts or complete concepts, with the winning direction explored further through surveys, interviews or focus groups.

What you learn
  • Which scenario performs best, and on which measures?
  • What changed shopper behaviour between the alternatives?
  • Is the improvement strong enough to justify moving forward?
THE 5 Ps OF SHOPPER RESEARCH
From pack to whole-store.
PRODUCTPack, NPD, variants & SRP
PATHNavigation, findability & decision hierarchy
POSSignage, messaging & off-location impact
PLANOGRAMRange, facings, layout & category impact
PERFECT STOREFuture formats, concepts & innovation
HOW WE RESEARCH

Three methodologies.
Built around the question.

Online research, immersive VR & eye-tracking and Focus Groups are three distinct research methodologies. Use any one as a complete study, combine two, or triangulate all three when the brief needs scale, observed behaviour and qualitative depth.

METHOD 01 QUANTITATIVE SCALE

Online @ Home
Virtual Research

Put a realistic store in front of the right shoppers wherever they are. Instead of reacting to flat concepts, respondents navigate, shop and make decisions in context.

Why use itLarge samples, multiple markets, rapid scenario comparison and statistically robust validation.
What it revealsChoice, findability, substitution, navigation, purchase behaviour and the reasons behind the decision.
Best forRange, pack, NPD, shelf, promotions, signage, category flow and early-stage concept validation.
ONLINE RESEARCH IN CONTEXT
Take the same realistic store experience to larger samples without building a physical test store.
01

Recruit & Screen

Recruit to agreed quotas, segments and shopper criteria. Anchor the task around a real mission so the study starts with the right context.

02

Shop Naturally

Respondents enter the simulated store, browse, compare and purchase as they would in-store. Scenarios can change by respondent or test cell.

03

Measure & Explain

Combine behavioural shopping data with post-shop questions, claimed attitudes and follow-up qualitative work to understand what happened and why.

Stand-alone methodology. Or combine with VR Eye Tracking and/or Focus Groups when the brief needs deeper behavioural or qualitative understanding.
IMMERSIVE BEHAVIOURAL RESEARCH
Observe how shoppers move through a realistic environment and, where useful, layer eye-tracking onto the experience.
METHOD 02 OBSERVED BEHAVIOUR

Immersive VR &
Eye-Tracking Research

See behaviour that shoppers cannot always explain. Shoppers physically explore the environment while we observe navigation, attention, choice and interaction in context.

Why use itCapture natural movement and attention before asking shoppers to rationalise what they did.
What it revealsGaze, visibility, missed communication, journey paths, shelf attention and decision points.
Best forPlanograms, POS, packaging, navigation, Perfect Store, store concepts, shopper journeys and complex environments.
01

Recruit & Prepare

Bring the right shoppers into a controlled setting and familiarise them with the environment so the technology disappears into the background.

02

Observe the Shop

Shoppers navigate and make decisions naturally. Eye tracking can record fixations, gaze paths and what is noticed, ignored or difficult to find.

03

Explain the Behaviour

Replay, retrospective think-aloud, interviews and surveys connect the observed behaviour to motivations, perceptions and choice drivers.

Stand-alone methodology. Or combine with Online research for scale, Focus Groups for deeper discussion, or both.
METHOD 03 QUALITATIVE DEPTH

Focus Groups &
Qualitative Research

Give shoppers space to talk, challenge, react and explain. Moderated discussion gets underneath the language, motivations, tensions and trade-offs that behavioural data alone cannot fully uncover.

Why use itExplore the reasons behind a reaction, pressure-test early thinking and uncover language shoppers actually use.
What it revealsMotivations, barriers, social dynamics, perceptions, emotional responses and the nuances behind choice.
Best forConcept development, pack and communication, proposition work, category understanding, co-creation and interpreting earlier findings.
MODERATED QUALITATIVE DISCUSSION
Use physical packs, concepts, research findings or virtual environments as stimulus for deeper moderated discussion.
01

Recruit & Frame

Bring together the right shoppers around a clearly defined category, audience, mission, concept or business question.

02

Explore & Challenge

Use products, packs, layouts, POS, virtual environments or early findings as stimulus. Probe what resonates, confuses, divides opinion or needs to change.

03

Turn Talk into Direction

Identify the motivations, language and trade-offs behind the discussion, then translate them into clear implications and recommendations.

Stand-alone methodology. Or use Focus Groups before, during or after Online and VR work to shape the test, explain the result or explore it further.
BLENDED STUDIES

Use one. Combine two.
Or triangulate all three.

The methodology follows the business question. Each option is complete in its own right; combining methods simply lets us answer different parts of the same question with more confidence.

ONLINE + VRScale + observed behaviour

Use immersive work to understand how shoppers behave, then validate the pattern with a larger online sample.

ONLINE + FOCUS GROUPSQuantify + explain

Measure the size of the response, then use moderated discussion to understand the motivations and language behind it.

VR + FOCUS GROUPSObserve + unpack

Watch the behaviour first, then use qualitative discussion to explore the moments, barriers and decisions that mattered.

ONLINE + VR + FOCUS GROUPSScale + behaviour + motivation

Triangulate what shoppers do, what they notice and what they say. This is useful when the decision is important enough to need multiple lenses.

Research your way.

Use StoreLab with your insights team, your preferred research agency, ours, or a combination.
We are methodology and partner agnostic. Use the virtual environment and technology only, add recruitment and facilitation, or have us coordinate the study end-to-end with the right research specialists for the brief.
The goal is simple: the right method, the right shoppers and a clear answer you can act on.
PRODUCT MODELS

55 K+

Individual 3D product models / SKUs ready to use and build from
VIRTUAL ENVIRONMENTS

200 +

Built and deployed globally
PROVEN EXPERIENCE

10+YEARS

Delivering virtual solutions for brands, retailers and agencies
BUILT TO DEPLOY

GLOBAL

Used across markets, teams and customer environments
Bringing ideas to life through virtual environments, collaboration and practical tools that help teams make better-informed decisions.
© 2026 StoreLab™. All rights reserved.
Designed & developed by CJ Digital